Slopstack Games is the games suborg of SlopStack Labs. We have now logged one full year of development time and an infinite amount of fun — most of it building this website. The website is finished. That was the hard part.
Audited internally, by us, using slop-test. Every metric below passed, emotionally.
Slopstack Games is the games division of SlopStack Labs, founded on a simple observation: our compiler has a 25% success rate, our tests pass when they feel like it, and our OS runs unknown commands as root. Clearly, we were already making games. We just hadn't branded it yet.
So we did what any serious studio does before writing a single line of gameplay: we registered a GitHub org, commissioned a logo of three controllers stacked slightly wrong, and spent a year on a landing page with a particle field. Pre-production is where the fun lives.
What are we building? We'll tell you when we're ready. Which, given our track record, could be any moment. Or not. Non-determinism is a feature here too.
A game is just a binary that segfaults with better art direction.
A complete and transparent account of what the studio accomplished in its first year.
Guiding values for a studio that ships the website first and the game eventually.
Prepared in anticipation of questions no one has asked yet. Forward-looking statements are non-deterministic and may segfault.
Join a studio with a 100% website completion rate. All roles are remote, unpaid, and fully tokenmaxxed.
We're not teasing anything. We're not hinting at anything. We're simply informing stakeholders that the next twelve months will contain at least as much development time as the last twelve, and a strictly larger amount of fun. Follow the org. Watch the repos. Press any key.